﻿using System.Collections.Generic;
using Object = UnityEngine.Object;
using Util;
namespace UtilEditors
{
    public class DragSelectData<T> where T: Object
    {
        public string title = "";
        public List<T> All = new List<T>();
        public string path = "";
        public bool IsFoldout = false;

        public DragSelectData(string title)
        {
            this.title = title;
        }
    }
}